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Friday, June 02, 2006

Review: SiN Episodes: Emergence

"But for all the effort that’s gone into it, it’s lacking that crucial level of polish - the balancing to keep the action consistent, and nips and tucks to keep it flowing instead of frustrating. There’s nothing special about the action to keep you holding on for the next instalment; it’s nothing you wouldn’t get in just about any shooter you pulled off the shelves, and it’s sure as hell not one you follow for the story - a story which pretty much begins and ends with the artists getting to draw jiggling breasts"


SiN Episode 1: She Canne Take No More, Captain!I was going to ramble on about SiN Episode One: Emergence the other week but (occasional PC Gamer UK contributor and Future Publishing writer) Richard Cobbett sums it all up brilliantly. The patch released a few days after release certainly fixed the stupid balancing bug (and I have to wonder, did they playtest it with mad ninja skilled FPS gamers and forget about the "competent majority" like me?) but that wasn't enough to elevate it greatly. With the chaingunners as defeatable enemies the second half of the game certainly became more enjoyable (and quite fun when you could get moving and roll through some solid firefights) but the first half, when difficulty was no real issue anyway, was quite drab.

SiN Episode 1: Munchkin MonsterI really don't see episodic gaming working without story, character, plot - at least one element past the minute to minute gaming. It needs to hook the player enough to make them want that next five or six hours now rather than months down the line. Emergence doesn't. It's not bad by any means but it's the embodiment of "competent, generic FPS". Far more so than the much malaigned Quake IV, in my opinion. I had some fun but it never pulled me along with it (which really isn't that hard either, I'm notoriously easy to engage with in games like this). It's going to take some strong reviews from my trusted few paper and pixel publications to convince me that Episode two is worth my time.

7/10

Posted by Alex Hopkinson @ 2:21 PM


1 Comments:

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